Voxlblade Wiki

Voxlblade best builds

Quick answer

Voxlblade builds combine a race, a guild, a weapon line and gear layers. Community-verified setups are the Greatsword Mage, Dual Greatsword physical build and the Kitsune/Half-Ork True Magic build.

Combat scene from the Voxlblade official trailer In-game: combat (official trailer footage)

Pairs with: Races and guilds · Leveling and quests · Runes, weapon arts and enchantments

The three community builds

BuildRaceGuildWeaponWeapon artKey gear
Greatsword Mage— (any; Elf feels smoothest)Mage / ScholarMagic Great Sword + Magesteel HandleLaserCorrupted / Berserking armor, Astro-Pyjama pants + robe, Mageling Hood, Caster Ring; infusion 3× Mageling + Caster Ring
Dual Greatsword—GladiatorScourger's Blade (Executioner upgrade) + Shadow Handle (Katana upgrade)Slam (Stomp also works)Full Berserking armor, Rage Rune, Sharp Ring; infusion 2× Iron Slayer + 1× Berserking + Sharp Ring
True MagicKitsune / Half-OrkCursedCurved Magic + Bloodied HandleCross Slash / Magical Ray2× Corrupt Berserking + 1× Vampiric True Moon Worshipper, Warped Sharp Ring, Vampiric Magic Missile / Sanguine Bolt Rune, 3× Gremlinancer infusion, Bastion Ring

Build tiers: what each route asks of you

The bands below are this site's read of the recipes above plus the SP costs on the weapon tree — the community wikis publish no official build ranking. What separates them is the gate you have to clear, not the colour of the box.

Tier (entry gate)BuildGate you must clearGear it wants
A — open to any characterGreatsword MageMage / Scholar guild, one blade lineMagic Great Sword + Magesteel Handle, Corrupted / Berserking armour, 3× Mageling + Caster Ring infusion
A — open to any characterDual GreatswordGladiator guild (negative reputation)Scourger's Blade + Shadow Handle (both Tier 4), full Berserking armour, Rage Rune, 4-way infusion
B — race and guild gateTrue MagicKitsune or Half-Ork and the Cursed guild (negative reputation)Curved Magic + Bloodied Handle, 2× Corrupt Berserking, Vampiric True Moon Worshipper, 3× Gremlinancer infusion

If you only want a working build this week, the two open routes need no race change; the True Magic route does, and the Shrine of Change is the only way back if you change your mind.

Pick your race first

If you play…RaceWhy
Rune / skill rotationElfRune cooldown −40%, ults come back faster
Weapon art (WA) spamHigh ElfWA cooldown −25%
Attack speed / basic attacksKitsune+0.1 speed lands straight on the part average, plus 10% move speed
Fresh start / soloArborianPassive healing + 15 Protection, most forgiving
Armor break burstHalf-Ork+10 armor penetration on all attacks, good on armored bosses
Crit on dodgeBunikinThe hit after a dodge is always a crit

Damage formula, in practice

Every build eventually runs through this formula (voxlpedia):

DMG = base × effective bonus × level bonus × damage bonus × damage reduction × output type × type-specific × crit × armor

Effective bonus comes from stacking scaling × boost (example: 1.1 Air × +50% + 0.5 Magic × +25% = +67.5%). So "swap to the weapon with the higher paper damage" is not automatically an upgrade — if the scalings do not match your boosts, the numbers are wasted.

Gear layers explained

  • Forge: up to 5 upgrades at 500 / 1,500 / 2,000 / 3,000 / 4,000 V$ — 11,000 V$ to max a single item.
  • Infusion: takes the affixes plus half the base stats, and cannot be taken back — do not feed it the wrong item.
  • Crafting: higher crafting level raises the chance of rolling an affix; upgraded or already-affixed gear cannot be reforged.
  • Modifiers: regular mobs can spawn as Magical / Corrupted variants and drop affixed gear. Spawn rate doubles in Deadlands and Icy Plateau and halves in Frontier Village.

Build recipes: Fandom Builds. Mechanics and numbers: voxlpedia Category:Mechanics. Checked on 2026-09-27.