Voxlblade races and guilds
Voxlblade has 10 races (three unlock via gamepass or achievement) and 9 guilds. Guilds require a reputation value, cannot be left without a slot reset, and rank up to three ranks that unlock a unique cantrip.
In-game: the forest biome (official trailer footage)
Pairs with: Leveling and quests · Runes, weapon arts and enchantments
All 10 races and their passives
Races come in three groups: free from character creation, unlocked by Gamepass (50 Robux) and unlocked by achievement. After creation the only way to change race is the Shrine of Change at the Lost Shrine.
| Race | Passive |
|---|---|
| Human | Gain 20% damage reduction and 20% damage boost when below 50% hp. |
| Half-Ork | Gain 10 armor penetration on all attacks. |
| Elf | Gain 40% rune cooldown reduction. |
| Dark Elf | An 8% chance to apply a random debuff to the opponent when hitting them. |
| Dragon Blooded | Gain 30% Warding and 10 Protection alongside 100% Heat and Cold Resistance. |
| Ork | Weapon arts gain 10 armor penetration. +0.2 Tenacity and for each active buff you gain an additional +0.1 tenacity. |
| High Elf | Gain 25% Weapon Art cooldown reduction. |
| Arborian | 50% Fire Defense, +15 Protection, passive regen that is boosted in the sun, and a chance to entangle foes on hit. |
| Kitsune | Gain +2 Jump Boost and 10% Movement Speed and +0.1 to your attack speed. |
| Bunikin | Gain +5 Jump Boost and Gain dodge chance based on Jump Boost, when you dodge with the passive you gain a 100% chance to crit for one attack. |
Race tier bands (our read)
The bands come from the passive numbers in the table above; neither voxlpedia nor Fandom publishes an official race ranking.
| Tier | Races | What puts them there |
|---|---|---|
| S | Elf · Kitsune · Human | Elf's −40% rune cooldown and Kitsune's +0.1 attack speed change every fight; Human's 20% damage and 20% damage reduction below half HP is the most forgiving all-round passive |
| A | Half-Ork · High Elf · Ork · Arborian · Bunikin | Flat armour penetration (Half-Ork on all attacks, Ork on weapon arts), −25% weapon art cooldown (High Elf), built-in regen and +15 Protection (Arborian), dodge into a guaranteed crit (Bunikin) |
| B | Dragon Blooded · Dark Elf | Dragon Blooded is content-specific: 100% heat and cold resistance is what carries you through Deadlands and Icy Plateau. Dark Elf's random debuff on hit is a dice roll |
All 9 guilds
| Guild | Location | Reputation | Focus | Guildmaster | Rank 1 bonus |
|---|---|---|---|---|---|
| Cleric | Church, Overgrown Forest | Positive | Holy | Topez | Hex Defense +20% · Holy Defense +15% · Blessing +2 · Heal Boost +2 · Luminescent Fervor +1 |
| Cursed | — | Negative | Curse | — | Hex Defense −50% · Cursed +1 |
| Draconic | — (Dragon Blooded only) | — | Draconic | — | Tenacity +0.2 · Cold Resistance +200% · Heat Resistance +200% · Draconic Blood +1 · Draconic Runes +1 |
| Gladiator | Caci Field | Negative | Physical | Gladiator | Speed Boost +5% · Physical Defense +10% · Heat Resistance +50% · Gladiatorial Rage +1 |
| Knight | Icy Plateau | Positive | Physical | Talon | Magic Defense +20% · Physical Defense +20% · Protection +10 · Warding +20% · Tenacity +0.4 · Cold Resistance +100% · Valor +1 · Hardened Will +1 |
| Monk | Vinelands | Positive | Physical | Gong | Speed Boost +5% · Protection +5 · Warding +10% · Cold Resistance +150% · Heat Resistance +150% · Spirit Commune +1 |
| Scholar | — | — | Magic | — | Magic Defense +20% · Warding +10% · Channeled Weapon +1 · Quickcast +1 · Caster +1 |
| Thief | Vinelands, Kirbolg's Coin | Negative | Speed/Crits | Robert | Speed Boost +10% · Jump Boost +3 · Protection −10 · Thief Training +1 · Stealth +1 |
| Vampire | Icy Plateau, Deadlands, Dark Cave, ??? Caves | Negative | Physical | ??? (The Hand) | Speed Boost +6% · Jump Boost +1 · Hex Defense +20% · Holy Defense −100% · Physical Defense +3% · Cold Resistance +50% · Lifesteal +1 · Vampire +1 |
What each of those perks does, with the amounts at rank 1 and how Cursed multiplies them: the full perk list.
Rank bonuses scale up
Every guild has 3 ranks and stats scale with rank. Example (Gladiator, voxlpedia):
| Rank | Speed Boost | Physical Defense | Heat Resistance | Perk |
|---|---|---|---|---|
| Rank 1 | +5% | +10% | +50% | Gladiatorial Rage +1 |
| Rank 2 | +6.25% | +12.5% | +62.5% | Gladiatorial Rage +2 |
| Rank 3 | +7.5% | +15% | +75% | Gladiatorial Rage +3 |
Cantrips: the real reason to rank up
At Rank 2 you can spend 10 SP to learn the guildmaster's exclusive Cantrip. Example: the Gladiator's HUNT shows enemy positions through walls and switches off when you hit or get hit. One cantrip per guild — this is where farming efficiency really separates.
Draconic guild race lock
The Draconic Guild only admits Dragon Blooded characters; once inside you can still change race at the Shrine of Change. The same trick breaks the Vampire / Arborian lockout, so you can end up with both.
Numbers from voxlpedia Races / Guilds plus the Fandom Guilds table, checked 2026-09-27.