Voxlblade races and guilds
Voxlblade has 10 races (three unlock via gamepass or achievement) and 9 guilds. Guilds require a reputation value, cannot be left without a slot reset, and rank up to three ranks that unlock a unique cantrip.
In-game: the forest biome (official trailer footage)
All 10 races and their passives
Races come in three groups: free from character creation, unlocked by Gamepass (50 Robux) and unlocked by achievement. After creation the only way to change race is the Shrine of Change at the Lost Shrine.
| Race | Passive |
|---|---|
| <strong>Human</strong> | Gain 20% damage reduction and 20% damage boost when below 50% hp. |
| <strong>Half-Ork</strong> | Gain 10 armor penetration on all attacks. |
| <strong>Elf</strong> | Gain 40% rune cooldown reduction. |
| <strong>Dark Elf</strong> | An 8% chance to apply a random debuff to the opponent when hitting them. |
| <strong>Dragon Blooded</strong> | Gain 30% Warding and 10 Protection alongside 100% Heat and Cold Resistance. |
| <strong>Ork</strong> | Weapon arts gain 10 armor penetration. +0.2 Tenacity and for each active buff you gain an additional +0.1 tenacity. |
| <strong>High Elf</strong> | Gain 25% Weapon Art cooldown reduction. |
| <strong>Arborian</strong> | 50% Fire Defense, +15 Protection, passive regen that is boosted in the sun, and a chance to entangle foes on hit. |
| <strong>Kitsune</strong> | Gain +2 Jump Boost and 10% Movement Speed and +0.1 to your attack speed. |
| <strong>Bunikin</strong> | Gain +5 Jump Boost and Gain dodge chance based on Jump Boost, when you dodge with the passive you gain a 100% chance to crit for one attack. |
All 9 guilds
| Guild | Location | Reputation | Focus | Guildmaster | Rank 1 bonus |
|---|---|---|---|---|---|
| <strong>Cleric</strong> | Church, Overgrown Forest | Positive | Holy | Topez | Hex Defense: +20% · Holy Defense: +15% · Perk: Blessing · Perk Amount: |
| <strong>Cursed</strong> | Hex Defense: -50% · Perk: Cursed (Perk) · Perk Amount: +1 | ||||
| <strong>Draconic</strong> | Cold Resistance: +200% · Heat Resistance: +200% · Tenacity: +0.2 · Per | ||||
| <strong>Gladiator</strong> | Caci Field | Negative | Physical | Gladiator | Speed Boost: +5% · Physical Defense: +10% · Heat Resistance: +50% · Pe |
| <strong>Knight</strong> | Icy Plateau | Positive | Physical | Talon | Cold Resistance: +100% · Warding: +20% · Tenacity: +0.4 · Protection: |
| <strong>Monk</strong> | Vinelands | Positive | Physical | Gong | Cold Resistance: +150% · Warding: +10% · Protection: +5 · Speed Boost: |
| <strong>Scholar</strong> | Magic Defense: +20% · Warding: +10% · Perk: Channeled Weapon · Perk Am | ||||
| <strong>Thief</strong> | Vinelands, Kirbolg's Coin | Negative | Speed/Crits | Robert | Jump Boost: +3 · Speed Boost: +10% · Protection: -10 · Perk: Thief Tra |
| <strong>Vampire</strong> | Icy Plateau, Deadlands, Dark Cave (may be more), ??? Caves | Negative | Physical | ??? (The Hand) | Hex Defense: +20% · Cold Resistance: +50% · Physical Defense: +3% · Ju |
Rank bonuses scale up
Every guild has 3 ranks and stats scale with rank. Example (Gladiator, voxlpedia):
| Rank | Speed Boost | Physical Defense | Heat Resistance | Perk |
|---|---|---|---|---|
| Rank 1 | +5% | +10% | +50% | Gladiatorial Rage +1 |
| Rank 2 | +6.25% | +12.5% | +62.5% | Gladiatorial Rage +2 |
| Rank 3 | +7.5% | +15% | +75% | Gladiatorial Rage +3 |
Cantrips: the real reason to rank up
At Rank 2 you can spend 10 SP to learn the guildmaster's exclusive Cantrip. Example: the Gladiator's HUNT shows enemy positions through walls and switches off when you hit or get hit. One cantrip per guild — this is where farming efficiency really separates.
Draconic guild race lock
The Draconic Guild only admits Dragon Blooded characters; once inside you can still change race at the Shrine of Change. The same trick breaks the Vampire / Arborian lockout, so you can end up with both.
Numbers from voxlpedia Races / Guilds plus the Fandom Guilds table, checked 2026-09-27.