Voxlblade weapon arts: all 49 moves on Q
In-game: cave combat (official footage)
What a weapon art actually does
A weapon art is the special move attached to your weapon — support, mobility or damage. It goes on cooldown after casting, and its speed follows the weapon.
Which arts are worth picking
Sword shrines let you re-pick the art when you build a weapon: match it to the fight. No community source ranks arts; the bands below are this site's read of the wiki text, and the requirement matters more than the label: shrines only offer arts your weapon qualifies for.
| Tier | Arts | Why |
|---|---|---|
| S | Laser · Magical Ray · Black Hole | The three jobs nothing else covers as well: ranged poke, sustained ranged damage, pull-and-stun |
| A | Cross Slash · Impale · Slam · Lunge · Rend | Cheap cooldowns that fit most weapons; Cross Slash weakens defence, Rend crits |
| A | Lesser Heal · Cleanse | The only in-kit sustain; Cleanse also strips debuffs |
| B | Summon arts · Polarity Cannon · Cragblade | Strong but gated behind Summon / Holy-Hex / Earth scaling, so few weapon lines can take them |
All 49 weapon arts
The three newest shipped 2026-09-24 (wiki ver. 1627) and are marked new below: Polarity Cannon, Infernal Legion, Cragblade.
| Weapon art | What it does |
|---|---|
| Lunge | Lunge forwards with your sword! |
| Spin | Spin to chop up nearby opponents! |
| Rapid Stab | Release a barrage of rapid stabs! |
| Slam | Slam your sword into the floor! |
| Dagger Throw | Throw three poisonous daggers downwards. |
| Javelin | Throw your spear like a javelin and apply bleed! |
| Barrage | Barrage with a flurry of punches! |
| Warrior Stomp | Stomp for rage and a taunt on everyone around you. |
| Cross Slash | Slash in a cross weakening the opponents defenses. |
| Impale | Stab a critical spot, then throw them aside. |
| Retaliate | Absorb pre-mitigation damage, then release it back. |
| Laser | Shoot a laser from the tip of your sword! |
| Mage Bomb | A giant energy bomb — high damage. |
| Magical Ray | Shoot out a continous ray of magic that keeps opponents at bay. |
| Black Hole | Pull opponents in and stun them for a long duration. |
| Lesser Heal | Heal in a small area around yourself! |
| Holy Phalanx | Raise a shield and rapidly stab holy spears through it. |
| Cursed Ground | Stab the floor weakening all nearby opponents with hex energy! |
| Jinx | Detonate all debuffs around you: bonus damage per debuff. |
| Dark Tentacle | Conjure dark forces to summon a hex tentacle. Quickly repeated casts increase the amount of tentacles summoned but also put a toll on your body. |
| Curse Flame Ray | A ray of cursed flames from your eyes; you take damage. |
| Blessedlings Summon | Summon 2 Blessedlings. |
| Mage Bomber Summon | Summon 2 exploding mage bombers. |
| Undead Buni Summon | Summon an undead buni! |
| Skeletal Woof Summon | Summon an skeletal woof! |
| Flame Slash | Send a blade of fire though the air! |
| Flamethrower | A stream of flames from your sword. |
| Erupt | Krakatoa! Explode magma balls around yourself! |
| Gale Assault | Dash through your opponent for moderate damage. |
| Storm Stomp | Stomp with immense force to create a brutal tornado. |
| Lightning Cloak | Gain chain lightning on hit, aswell as a 20% speed boost. |
| Cleanse | Cleanse debuffs around yourself and perform a weak heal. |
| Splash | Crash down a orb of water around yourself. |
| Waterfall | Crash down a orb of water infront of yourself. |
| Earthquake | Stab your sword into the floor and create an Earthquake. |
| Earth Slam | Slam your sword into the floor and send out a wave of earth. |
| Grand Quake | Slam your sword into the floor and create a super powerful earthquake! |
| Starstream | A powerful stream of stars! |
| Rend | Slow slash that grows on every hit and crits the first target. 20s; greatsword type. |
| Shatter | Punch that sunders defences, applying Shatter for 10s. 30s; Monk weapon, physical scaling 0.6. |
| Focus | Flow state for 10s: you dodge incoming attacks and punch back automatically. 25s; Monk weapon, dexterity scaling 0.6. |
| Mines | Throw 5 mines that explode on contact and last 30s. 20s; magic scaling 0.5. |
| Condensed Star | Star of condensed energy that makes on-hit effects proc every time. 4s; needs dexterity and magic scaling, one above 0.5. |
| Toaladin Summon | Summon a Toaladin: slash 20, body slam 25. 40s; holy scaling above 0 and 20% summon boost. |
| Holy Shrine | Radiate holy energy that heals allies and chips nearby enemies. 60s; holy scaling 0.8 and holy boost 15%. |
| Icicle Wave | Send a wave of icicles that applies Frostbite for 12s. 20s; water scaling 0.5 and 50% heat resistance. |
| Polarity Cannon new | Charged holy + hex blast that also heals you; charging past ~6s backfires. 25s; holy scaling 0.5 + hex scaling 0.5. |
| Infernal Legion new | Summon 3 imps that stab for 14 and apply Burn. 10s; fire boost 5% and summon boost 5%. |
| Cragblade new | Rip up a slab of terrain: for 25s your M1 and M2 count as weapon art damage, +30% damage, +100% poise, attack speed locked near 0.75×. 40s; earth scaling 0.75. |
Related: runes, enchantments and infusion · weapon tree · best builds